2017-04-23 (Su) Pi0 Laser Tag PiTagErrUs

The firmware hasn't been rev'd yet since it is in poor shape after the last change. Previously, the received data was a string of eight hex bytes, now it is a list of four decimal values with spaces between them and a header of '00' to designate it as an infrared signal.

Values were meant to be extracted by looking in the same place each time so the full array was mapped out, forward and backward. At this point, my inexperience with Python should be obvious.

Received array of bytes and their positions

Many functions of a working game are now in place. A player can be hit by another for any amount of damage, a tagger is disabled until it is reactivated by the player, when the health drops below zero the tagger is disabled with no way for the players to reactivate themselves. It should be possible to cobble a working game from this code but it wouldn't be streamlined so more work will be put in to make stronger firmware and to release a usable game.

Readout from a simulated game including, firing, taking hits and losing all health points

Downloads:

The rest of the posts for this project have been arranged by date

First time here?

Completed projects from year 1 
Completed projects from year 2
Completed projects from year 3


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2017-04-18 (Tu)

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