I've compiled a few sentences about each Hackaday article I've written this week. Rather than dedicate a whole day to talking about how I selected and wrote about it, I will just write once a week and link to the articles I found interesting enough to write about.
Digital Mouse Trap
This was a build for a custom game controller which used some hardware hacking and some basic software programming to make a game controller which works for one type of game. A Wii nunchuck was run through an Arduino to talk like a USB mouse and a macro-scripting program, AutoHotKey, was used to confine the mouse's movements. Pretty slick.
You can find all my Hackaday articles on my author page.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Disclaimer for http://24hourengineer.blogspot.com/
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information in this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
Digital Mouse Trap
This was a build for a custom game controller which used some hardware hacking and some basic software programming to make a game controller which works for one type of game. A Wii nunchuck was run through an Arduino to talk like a USB mouse and a macro-scripting program, AutoHotKey, was used to confine the mouse's movements. Pretty slick.
You can find all my Hackaday articles on my author page.
The rest of the Hackaday summaries have been arranged by date.
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Disclaimer for http://24hourengineer.blogspot.com/
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information in this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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