There will be a hackathon in approximately one month where the PillarGame hardware will be transformed from an overbuilt clock to a game. For that, there was a team in charge of taking my project and making it into something amazing. The equipment was heavy, so we met at my place for a session where the goal was to establish communication with the table-mounted hardware from a RaspberryPi. It took most of the evening, but we got responses from live keyboard input.
My task during the hackathon will be sound so my assistant and I began searching for interesting and useful sound effects with a MIDI keyboard and sound module. The plan is to sketch out all the desired instruments and their behavior as a player moves through the game. It should sound calm and relaxing at the beginning and progress to nerve-wracking sound toward the end.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information in this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2019-09-24
Team meeting
My task during the hackathon will be sound so my assistant and I began searching for interesting and useful sound effects with a MIDI keyboard and sound module. The plan is to sketch out all the desired instruments and their behavior as a player moves through the game. It should sound calm and relaxing at the beginning and progress to nerve-wracking sound toward the end.
Deputy music director and her human
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information in this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2019-09-24
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