I started a new podcast, but it is much different from 2 Cyborgs and a Microphone. This one is a group of improv performers who wanted some practice and socialization. My goal is to learn some improvisation from them and get more editing experience. The show was my friend's idea, and I was happy to help.
All of my editing experience helped pare down our session because we spent a lot of time chatting about how to format the show, but we didn't have a name yet. I saved my old macros for an off-hand keyboard, and they helped immensely.
In the first recording, we played a part game called Funemployed. In the game, one person conducts mock interviews with the rest of the players who must enact ridiculous, "Qualifications." It heightens the game if the interviewer doesn't know the quirks, so I built a cardholder from plastic around my apartment.
I made some rudimentary intro music for the show with Synth One and GarageBand, which were iOS apps on my iPad. I think I just wanted to play with music for the evening, and I do not regret it.
In the second episode, we had a new participant. The nature of improv makes adding and subtracting folks easy. He only recorded with us for part of the session, and the rest of the games continued without a problem.
After the second session, I wanted to start editing, but when I looked at the two-hour clips, I decided to start by extracting the game portions to streamline things the next time I sat down to do the editing. I also snipped out some bloopers for the cast to enjoy.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
First recording session sound
All of my editing experience helped pare down our session because we spent a lot of time chatting about how to format the show, but we didn't have a name yet. I saved my old macros for an off-hand keyboard, and they helped immensely.
Editing on the first session
In the first recording, we played a part game called Funemployed. In the game, one person conducts mock interviews with the rest of the players who must enact ridiculous, "Qualifications." It heightens the game if the interviewer doesn't know the quirks, so I built a cardholder from plastic around my apartment.
Introducing props
I made some rudimentary intro music for the show with Synth One and GarageBand, which were iOS apps on my iPad. I think I just wanted to play with music for the evening, and I do not regret it.
I tried making some music
In the second episode, we had a new participant. The nature of improv makes adding and subtracting folks easy. He only recorded with us for part of the session, and the rest of the games continued without a problem.
Recording cast of the second episode
After the second session, I wanted to start editing, but when I looked at the two-hour clips, I decided to start by extracting the game portions to streamline things the next time I sat down to do the editing. I also snipped out some bloopers for the cast to enjoy.
Rough editing for the second episode
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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