Editing started becoming fun. My girlfriend and I hit a stride where we could discuss a panel or some dialogue and revise it into something fun to read.
I took an evening to draw a map of the houseboat's bottom floor. I still need to add cylinders to the walls for their biological air and water filtration system in the form of algae-filled tubes. I would like to turn this into a 3D model for the artist to use later.
The most significant difference between a spoken story and an illustrated one is visuals. I began adding panel descriptions for each dialogue block, starting at the beginning.
Editing hit a significant bump. One of the characters is non-binary, and they explain that to another person. This scene needs to be a solid narrative, so we'll be asking a consultant for help with our draft.
I still had a lot of writing for the panel descriptions, so I filled those out, which helped me visualize the world a bit. We took another pass at the non-binary paragraph, and it sounds a little better, so hopefully, our consultant sees what we're doing.
The most rewarding part of editing is when we take a vacuous or confusing piece of dialogue and turn it into a clear example of what makes the character who they are. My editor and I have done this a few times already, but we transformed a scene where one person was overly-critical of their shipmate and used it to explain human behavior to an AI.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
Getting the hang of editing
I took an evening to draw a map of the houseboat's bottom floor. I still need to add cylinders to the walls for their biological air and water filtration system in the form of algae-filled tubes. I would like to turn this into a 3D model for the artist to use later.
Houseboat drawing
The most significant difference between a spoken story and an illustrated one is visuals. I began adding panel descriptions for each dialogue block, starting at the beginning.
Editing hit a significant bump. One of the characters is non-binary, and they explain that to another person. This scene needs to be a solid narrative, so we'll be asking a consultant for help with our draft.
I still had a lot of writing for the panel descriptions, so I filled those out, which helped me visualize the world a bit. We took another pass at the non-binary paragraph, and it sounds a little better, so hopefully, our consultant sees what we're doing.
The most rewarding part of editing is when we take a vacuous or confusing piece of dialogue and turn it into a clear example of what makes the character who they are. My editor and I have done this a few times already, but we transformed a scene where one person was overly-critical of their shipmate and used it to explain human behavior to an AI.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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