I edited the voice recording of chapter one, which turned out to be a bigger job than I expected. I put characters into separate tracks and panned them slightly to one ear or the other. There was no modulation to the voices.
I gave another day of effort to the laser grid project, but I couldn't increase signal recognition by filtering unwanted light. I hoped that adding red filters would make red laser dots more noticeable, or infrared filters would make my little IR lasers stand out. Sadly, I couldn't detect from greater than 70cm, and the filters made it worse. I would need to spot a laser at 300cm to make anything work.
I was about to record the instrument track when I noticed a monologue that some characters were supposed to talk over. Luckily, I found enough critical dialogue to play over it. Chapter one has more character voices than the rest of the story, so I will likely redo this toward the end.
I made the first instrumental track for Gravy Shock. I ignored my notes about when to change from one soundscape to another, but I was familiar enough to do it on the fly. Some of the transitions sounded exciting, but the final one was a bit dull.
I needed an introduction for Gravy Shock, so anyone who gets a copy won't need an explanation. Making a commercial in my voice would have been relatively easy, but I opted to use Ness to give a brief synopsis as though they were recording a voice journal.
The soundscapes for the introduction were similar to the story, but I thought they had a slightly more general appeal, while the previous ones sounded more ethereal. I tested them out on my board and wrote down what I would need for the EWC_OST.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
I gave another day of effort to the laser grid project, but I couldn't increase signal recognition by filtering unwanted light. I hoped that adding red filters would make red laser dots more noticeable, or infrared filters would make my little IR lasers stand out. Sadly, I couldn't detect from greater than 70cm, and the filters made it worse. I would need to spot a laser at 300cm to make anything work.
I was about to record the instrument track when I noticed a monologue that some characters were supposed to talk over. Luckily, I found enough critical dialogue to play over it. Chapter one has more character voices than the rest of the story, so I will likely redo this toward the end.
I made the first instrumental track for Gravy Shock. I ignored my notes about when to change from one soundscape to another, but I was familiar enough to do it on the fly. Some of the transitions sounded exciting, but the final one was a bit dull.
I needed an introduction for Gravy Shock, so anyone who gets a copy won't need an explanation. Making a commercial in my voice would have been relatively easy, but I opted to use Ness to give a brief synopsis as though they were recording a voice journal.
The soundscapes for the introduction were similar to the story, but I thought they had a slightly more general appeal, while the previous ones sounded more ethereal. I tested them out on my board and wrote down what I would need for the EWC_OST.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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