I added a battery holder to the inside of the enclosure and wired it in. The percussion did not sound right, so I eliminated more instruments, but the big revelation was that my tempo was running at 0.25x. I wrote a function to display circles, and I can control their color and white background. With these colors, I can indicate if there is a note at any given location and show where the machine is in the loop.
I got to work on the internal wiring I had yet to get to and added some new features. I installed a battery holder in the upper left corner, a couple of USB sockets in the lower left, a terminal strip next to it, and headphone adapters for the "Line Out" socket and amplifier input. Now, the unit is totally portable!
I had to update the way I interpreted the encoders. I used to set one bit high whenever one changed, but I needed to know which one I turned. I started tracking the previous values so that when I compared them to the most recent readings, the one I rotated would show a difference. With this adaptation, I could change instruments in my drum loops so that anytime I heard one I liked, I could alter it to one I loved.
The same corrections worked on mode2() when I returned to fix it. Waiting to solve this problem saved time because the reformatting paved the way, and I knew what I wanted to change. The last update took several attempts due to errors and forgotten or misplaced code.
I wanted to play one note at a time, so I added a feature to mode0() and mode1() that used the PRandomize button to trigger a prandom sound. In this manner, I can set my own tempo and the pauses between notes. Playing this way is more interactive, even with a single instrument.
I wrote a function to "shuffle" the numbers zero through eight. I thought it would be easy, but I would offer the metaphor, "It was like training dice to act like cards."
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
I got to work on the internal wiring I had yet to get to and added some new features. I installed a battery holder in the upper left corner, a couple of USB sockets in the lower left, a terminal strip next to it, and headphone adapters for the "Line Out" socket and amplifier input. Now, the unit is totally portable!
I had to update the way I interpreted the encoders. I used to set one bit high whenever one changed, but I needed to know which one I turned. I started tracking the previous values so that when I compared them to the most recent readings, the one I rotated would show a difference. With this adaptation, I could change instruments in my drum loops so that anytime I heard one I liked, I could alter it to one I loved.
The same corrections worked on mode2() when I returned to fix it. Waiting to solve this problem saved time because the reformatting paved the way, and I knew what I wanted to change. The last update took several attempts due to errors and forgotten or misplaced code.
I wanted to play one note at a time, so I added a feature to mode0() and mode1() that used the PRandomize button to trigger a prandom sound. In this manner, I can set my own tempo and the pauses between notes. Playing this way is more interactive, even with a single instrument.
Manual notes (0:20)
I wrote a function to "shuffle" the numbers zero through eight. I thought it would be easy, but I would offer the metaphor, "It was like training dice to act like cards."
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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