I tried a new mechanic where players draw more and more cards as they spend time mining, but they could discard up to half. To balance it, I created enough cards that half of the deck inflicted damage. The deck went from 115 cards to 150.
I made copies of the damage-tracking tiles for each player using the laser engraver. The chits were painted black, red, and yellow to indicate the ship's health.
I created digital cards using a template from thegamecrafter.com. I extended the AI-generated border, added meteoroid pictures, and scaled and positioned them. The final file was over 1 GB, resulting in over thirty high-resolution cards. The border will be reused for all the MINING cards.
Gameplay balance was affected by how many MINING cards to draw and discard. Players can get rid of half of the hand they draw. Earlier, 1/3 of cards caused damage, while players drew three but could only discard one. I made a list of 20 drawing options I will print on cards.
The Meteoroid Field deck's card back was designed to look nice even for a prototyping set. I found a techy-looking border in my AI-generated images, erased the central scenery, and replaced the red with black. I added a simple horizon image and gray text.
The Meteoroid Field cards used the same border as the Meteoroid Damage ones. I used AI to generate Ore pictures, but they were disappointing. I want an artist to help me create something more refined, maybe with a periodic table graphic. I realized I designed everything as "US Game Card" instead of "Poker" sized, but I'll use slightly smaller cards since they cost the same.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
I made copies of the damage-tracking tiles for each player using the laser engraver. The chits were painted black, red, and yellow to indicate the ship's health.
I created digital cards using a template from thegamecrafter.com. I extended the AI-generated border, added meteoroid pictures, and scaled and positioned them. The final file was over 1 GB, resulting in over thirty high-resolution cards. The border will be reused for all the MINING cards.
Gameplay balance was affected by how many MINING cards to draw and discard. Players can get rid of half of the hand they draw. Earlier, 1/3 of cards caused damage, while players drew three but could only discard one. I made a list of 20 drawing options I will print on cards.
MINING card draw options |
The Meteoroid Field deck's card back was designed to look nice even for a prototyping set. I found a techy-looking border in my AI-generated images, erased the central scenery, and replaced the red with black. I added a simple horizon image and gray text.
The Meteoroid Field cards used the same border as the Meteoroid Damage ones. I used AI to generate Ore pictures, but they were disappointing. I want an artist to help me create something more refined, maybe with a periodic table graphic. I realized I designed everything as "US Game Card" instead of "Poker" sized, but I'll use slightly smaller cards since they cost the same.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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