2024-09-21 (Sa) GrinderCompassMKIII Axle spring modeling

I added a bit I can toggle that will render threads when active or spare the processor when deactivated by rendering simple cylinders. I will have to make allowances for the future so I do not overtax the processor. I usually work on laptops without powerful graphics cards. I started with the large threaded portion of the cap and made it hollow. The external threads should be compatible with the interior of the shell.

The spring was the most complex portion of the device. It was hard to see in the animation below, but a half-donut linked a couple of flat cubes. Opposite the donut were a couple of attachment points that extended into the cap on the top, and the bottom connected with a rectangle with a threaded hole where I could install the axle socket hardware.

I rendered all the pieces and programmed movement so they would "explode" while spinning to reveal the parts. I rendered with threads, so it took approximately thirty minutes to process. Afterward, I added a screwdriver tightening slot to the plugs and a bead divider to the magnet.
Threads do not render well

GitHub files for GrinderCompass
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2024-09-18

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