I added a bit I can toggle that will render threads when active or spare the processor when deactivated by rendering simple cylinders. I will have to make allowances for the future so I do not overtax the processor. I usually work on laptops without powerful graphics cards. I started with the large threaded portion of the cap and made it hollow. The external threads should be compatible with the interior of the shell.
The spring was the most complex portion of the device. It was hard to see in the animation below, but a half-donut linked a couple of flat cubes. Opposite the donut were a couple of attachment points that extended into the cap on the top, and the bottom connected with a rectangle with a threaded hole where I could install the axle socket hardware.
I rendered all the pieces and programmed movement so they would "explode" while spinning to reveal the parts. I rendered with threads, so it took approximately thirty minutes to process. Afterward, I added a screwdriver tightening slot to the plugs and a bead divider to the magnet.
GitHub files for GrinderCompass
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2024-09-18
The spring was the most complex portion of the device. It was hard to see in the animation below, but a half-donut linked a couple of flat cubes. Opposite the donut were a couple of attachment points that extended into the cap on the top, and the bottom connected with a rectangle with a threaded hole where I could install the axle socket hardware.
I rendered all the pieces and programmed movement so they would "explode" while spinning to reveal the parts. I rendered with threads, so it took approximately thirty minutes to process. Afterward, I added a screwdriver tightening slot to the plugs and a bead divider to the magnet.
Threads do not render well |
GitHub files for GrinderCompass
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2024-09-18
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